Rugged Interactive | Programs and Settings

Rugged Interactive

Programs and Settings

 
All Program / Game Descriptions
 
ClearOut (Speed)

For repetitive exercise, stamina building and core stability. Popular within circuit training routines and effective with all types of accessory. A good alternative to body weight squats.

Aim: To clear as many illuminated pods as possible within the given time limit.

Gameplay: All pods will appear green. On selection of each illuminated pod, the light will turn out. Once all lit pods are cleared, all pods will reappear blue. Once all of the blue pods are cleared, all pods will reappear red. Once all of the red pods are cleared, all pods will reappear green, etc.

ClusterShot

A high intensity challenge of speed and visual awareness. Mentally testing.

Aim: To earn as many points as possible within the given time limit by hitting the illuminated pods quickly.

Gameplay: Pod will illuminate in clusters of 3, 4 or 5 at random. The illuminated pods will firstly appear green, then yellow, then red. Once an entire cluster of lit pods are cleared, a new cluster of lit pods will appear at random.

Chaser (Reaction)

A pure speed and reaction challenge which also tests peripheral vision.

Aim: To hit as many red pods with in the given time limit as possible.

Gameplay: A single red pod will illuminate at random. Other pods will be green. On selection of the red pod (the chaser), another pod will reappear red.

CardioBeat

A version of the ‘bleep test.’ A perfect measure of a user’s fitness, including hand speed, accuracy and stamina. The first port of call for personal trainers with a new client. Helps to develop hand-eye coordination.

Aim: To clear the entire wall of illuminated pods as many times as possible with in time restrictions.

Gameplay: All pods will illuminate. Once each illuminated pod is hit, the light will turn out. All pods must be cleared within the given time to clear the level. If the level is cleared in time, a beep will sound and all pods will reappear. This is repeated until the user is unable to clear the entire wall of illuminated pods. The time that the lights are illuminated for decreases as the level increases, steadily increasing the games difficulty.

SoundBoard

An interactive, multi-sound, non-competitive sound synthesiser. Popular with users whom have sensory processing disorders such as autism, brain injury and dementia.

Aim: Play and enjoy the sounds.

Gameplay: 8 pods will light up in various colours. Each lit pod is a sound set. Select a sound set to experience 5 different sounds with in that set. Sounds include: bird calls, fun noises, mechanical sounds, synthesiser, miscellaneous sounds, drums, bells and jungle noises.

LowFive

Can be used in conjunction with squats, sit-ups, press-ups and plank.

Aim: To clear as many illuminated pods as possible within 1 minute.

Gameplay: This is version of ClearOut that is only played on the lower 5 pods. All of the lower 5 pods will appear green. When each illuminated pod is hit, the light will turn out. Once all lit pods are cleared, all lower 5 pods will reappear blue. Once all of the blue pods are cleared, all lower 5 pods will reappear red. Once all of the red pods are cleared, all lower 5 pods will reappear green, etc.

Combat

A direct dual between players. Intense and great fun. Builds a competitive spirit and improves social interaction between competitors in addition to improving speed, reaction time and hand-eye coordination.

Aim: To clear the wall of illuminated lights before the other player.

Gameplay: Every time a pod is hit by one player, a light will reappear on the opposite players wall. The first player to clear all of the lights on their wall will be the winner.

(This is a two-player program and only works when two CardioWall Compacts are connected together. For Standard and Ability walls.)

Cascade

Specially designed for TrailBlazer Traverse. A high intensity challenge of speed and visual awareness. Ideal for developing and challenging physical coordination, hand-eye coordination, core stability and reaction time and speed. A fast and high scoring game.

Who for: Play individually, in pairs or as a team.

Aim: To score as many points as possible with in the given time limit by hitting the illuminated pods.

Gameplay: Pods will illuminate randomly 3, 5, 7 or 9 pods at a time. The illuminated pods will firstly appear blue, then change to green, then yellow, then finally red. Each colour change takes 3 seconds - therefore 12 seconds in total before a pod position change. Once all lit pods are cleared, a new set of lit pods will appear at random.

Chaser X4

Specially designed for TrailBlazer Traverse. A pure speed and reaction challenge which also tests peripheral vision and spatial awareness. A mental and physical test, encouraging competition, cooperation and social interaction. A game that requires accuracy, problem solving and patience to reach a high score.

Who for: 1-4 individual players, or 3-4 teams of 2 players alternating on the TrailBlazer. Best played in a group – challenge each other to the highest score.

Aim: To hit as many lit pods with in the given time limit as possible.

Gameplay: 1 red pod, 1 blue pod, 1 green pod and 1 yellow pod are lit at random. On selection of a coloured pod, it reappears elsewhere. I.e. if the red pod is hit, the red pod reappears elsewhere. This would be the same for the blue, green and yellow chaser pod. Each player chases his or her chosen coloured pod.

FreePlay

Specially designed for TrailBlazer Traverse. An unlimited game of Cascade, allowing children to play without any timeouts. A high intensity challenge of speed and visual awareness. Ideal for social interaction and teamwork. A high scoring, fast and fun game.

Who for: Play individually, in pairs or as a team.

Aim: To score as many points as possible by hitting the illuminated pods.

Gameplay: Pods will illuminate randomly 3, 5, 7 or 9 pods at a time. The illuminated pods will firstly appear blue, then change to green, then yellow, then finally red. Each colour change takes 3 seconds - therefore 12 seconds in total before a pod position change. Once all lit pods are cleared, a new set of lit pods will appear at random.

 

 

 
CardioWall Settings
 
STANDARD CardioWall

The ‘full fitness’ CardioWall. Ideal for all able-bodied environments.

Standard walls are fitted with rapid-response game software and a set of programmes designed to suit able-bodied users at all levels of fitness, from elite athletes to the ‘occasional exerciser’. Game programmes test stamina, reaction speed, balance, hand-eye coordination, peripheral vision and speed of thought. A unique game programme on the Standard wall is CardioBeat, an addictive test of pure fitness, similar to the ‘bleep test’. 

 

ABILITY CardioWall

Perfect for both the able-bodied and those with special needs and/or learning disabilities.

Ability walls are recommended for environments with users of varying ability. Ability CardioWalls can be used by able-bodied athletes but also have features that make it fully enjoyable for users with special needs e.g. severe autism, etc.  The three core games are included, with ClusterShot programmed to a slower speed which is ideal for the less-abled. An additional game included on this version is SoundBoard, which appeals to those with learning difficulties or autism spectrum disorders. 

 

SENSORY CardioWall

Very engaging and rewarding for those with learning disabilities.

Sensory CardioWalls are designed specifically for use in SEN settings, such as a sensory room. The Sensory CardioWalls have unique features such as dimmable lights, volume control and soft fade in / fade out light pods. The softened light effect removes the risk of any 'flashing' unsettling someone who may be prone to epilepsy. Additionally, a ‘resting’ light configuration is calming for the users. The core games are included, with ClusterShot programmed to a slower speed. SoundBoard is particularly fun and engaging for those with severe learning difficulties or autism spectrum disorders. 

 

 

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